#include "StdAfx.h"
SceneDesc::SceneDesc()
{
}
Scene::Scene(SceneDesc &desc)
{
	Physics=0;
	AmbientLight=desc.AmbientLight;
}
Scene::~Scene(void)
{
	/*if(Physics)
		globals.GetPhysicsSDK()->releaseScene(*Physics);*/
}
sptr<Actor> Scene::Get(string name)
{
	sptr<Actor> p;
	try
	{
		p=Actors.GetByName(name);
	}
	catch(BException &e)
	{
		_log(e);
	}
	return p;
}
